AI Insights · Timothy · July 2025
Performance of Top Slime Games in Netherlands Q2 2025
Discover the performance trends of the top 5 slime games in the Netherlands during Q2 2025, with insights from Sensor Tower.
The second quarter of 2025 saw interesting developments in the slime games category across the Netherlands. According to Sensor Tower, the following apps stood out in terms of downloads, revenue, and active users.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced growth in weekly revenue, peaking at around $562 in mid-May. Downloads fluctuated, reaching a high of 352 in late April, while active users peaked at 2K in the same period.
I, Slime by Games Hub Hong Kong Limited showed an initial surge in revenue, with $670 in its first week post-release, before tapering off. Downloads mirrored this pattern, starting at 1.9K and dropping significantly by the end of June.
PlaySlime: Slime Simulator Game maintained a steady revenue stream, closing the quarter with $170. Downloads peaked in mid-April at 318, while active users consistently hovered around 3.5K.
Bruno - My Talking Slime Pet from Dramaton LTD saw a notable increase in downloads, reaching 816 in late April, although revenue remained modest. The app enjoyed a stable active user base, peaking at nearly 15K.
Lastly, Super Big Slime: Black Hole 3D by Supercent, Inc. had consistent downloads, with a notable increase to 550 in early June. Active users rose to over 12K during the same period, despite a modest revenue trend.
For more detailed insights and data, visit Sensor Tower's platform.